The consensus of those who’d played the level in its early configurations had been that it was slow to get through and boring, so the team had decided to cut the size of the playing area by a third and change the action. The setting for the level was a series of catacombs, one of the few underground environments in the game. But he was still writing code for the action that would take place in the environment. He’d finished the color maps that indicated to the artists where things such as grass, rocks, and trees should be, and he’d finished the elevation maps, which delineated the contours of the terrain. David Bowman was still working on level 16, the Ibis Crown. Some of the later levels in the game were still being developed. What was horrible, he said, was having to pick maggots out of his skin. He’d dreamed he was one of the characters in the game, one of the Ghasts–the undead peasants. One of the newer designers had dreamed about the game when he’d gone home the previous afternoon and collapsed. You find yourself making mistakes–your mind is not thinking as it used to.” He made up for it by working even longer hours. “There was a point near the end of summer, early fall,” said Bernal, “where it was just very difficult–the point where you basically can’t get away from it, where you dream of it.” When he would come to work in the morning, he’d look up at the sky “knowing that those few minutes would be all I’d see that day.” He figured he was “running at 70 percent capability. Now Playing: Chicago’s history in movie adsĪ lot of the staff looked exhausted, especially Regier and Mark Bernal, one of the artists.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |