Colored lines unfurl in real time to show where your characters went and what they did. And at the end of the mission, you get a debriefing on the map to show just how good you were. You fooled everyone on the map! Along the way, you erased every failure with a quick tap of the F8 key. You pull off every complicated coordinated move. If I’m playing the right way, I’d already tapped the F5 key and the nag hasn’t appeared.īecause once you embrace that savescumming is intentional, you’re finally playing a stealth game as a series of successful tricks. It’s the developer’s way of saying, “Hey, you’re supposed to save and reload like it’s going out of style, so here’s a nag to tap that F5 key”. Sometimes a box pops up to remind you how long it’s been since you last saved. So Desperados III is very up-front about encouraging you to save and reload like it was going out of style. The answer offered by Desperados III is “because it’s going to be really cool when you finally get it right.” The answer is also “because you should feel free to experiment with different approaches and we don’t want to punish you if your experiment doesn’t work out.” The answer is also “because stealth games are tedious enough, so let’s not pretend you weren’t saving and reloading in other stealth games.” I already played this bit and it didn’t work out, so why would I want to replay it? Why would I want to replay it over and over? In most games, I’ve seen this as a failure, on my part and on the part of the design. Over and over, if necessary, until you get it right. Videogame time allows you to rewind and try again. To appreciate Desperados III, you have to understand that videogame time is not linear.
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